2017 — 2019
Justice League VR
Holographic AR interface for exploring the Batcave, designed and built in Unity at Method Studios.
§ 01Overview
Benlloyd designed and developed the holographic AR interface for exploring items inside the Batcave. This included a gaze-timed activation system located at points of interest, which opened up holographic information modules.
All UX holographic design elements and motion graphics were animated and developed inside of Unity by Benlloyd.
§ 02Details
Role
Lead UI Designer, ARClient
Warner BrosStudio
Method Studios§ 03Gallery



